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Zongqing Lu’s Team at BeingBeyond Introduces Being-M0.7 for Humanoid Whole-Body Mobile Manipulation

Being-M0.7 learns joint visual and motion priors from over 10,000 hours of human egocentric video and motion data, then adapts them to robot control. It achieved a 71.1% success rate on the SIMPLE simulation benchmark and matched the strongest baseline in real-world Unitree G1 tests.

Mira Light: An Embodied AI Desk Lamp That Responds to Touch

Mira Light, an interactive desk lamp currently in early access testing, uses motion and light to respond to user touch. The team plans a December release with pricing set at RMB 1,399 domestically and USD 299 overseas.

Institute of Automation, Chinese Academy of Sciences and Amap Introduce DreamTrue, an Action-Faithful Robot World Model for Future Video Prediction

Researchers from the Institute of Automation, Chinese Academy of Sciences and Amap introduce DreamTrue, a robot world model that renders actions as visual conditions to predict both successful and failed outcomes. The method uses counterfactual post-training to address missing failure demonstrations, and the article reports interaction defect rates on AgiBot platforms falling from 48.12% to 6.25%.

A Conversation with the Author of StageCraft: What’s the Difference When Migrating VLA from Embodiment to Environmental Changes?

In a keynote at the IEEE/RSJ International Conference on Intelligent Robots and Systems, Ankur Mehta highlighted how shrinking research funding, talent shortages, and public anxiety over AI and robotics are reshaping the field. He urged researchers to engage directly with communities to address concerns about equity and responsibility.

CONTACT Authors on Tactile Sensing: What Robots Need for Tasks and Representations

42HOW Robotics speaks with CONTACT authors Zhiyuan Zhang and Adeesh Desai about why task-relevant physical information, rather than raw sensor data, is critical for contact-rich manipulation.

How StageCraft Fixes VLA Failures by Adjusting the Environment, Not the Model

42HOW Robotics speaks with Prabin Rath, co-author of the IROS 2026 paper StageCraft, about how their method improves robot task success by adjusting environmental distractors rather than retraining models.

TacVLA: Activating Tactile Tokens Only Upon Contact for Robust Manipulation

In an interview at IROS 2026, co-author Heng Zhang discusses TacVLA, a contact-aware tactile fusion method that uses a gating mechanism to activate tactile tokens only during physical contact, improving VLA manipulation robustness without adding unnecessary computational overhead.

IROS 2026: Industry Veterans Prevail in Debate Over Specialized vs. Generalist Robots

At IROS 2026 in Pittsburgh, a heated debate between young researchers advocating for generalist embodied AI and veteran engineers favoring specialized systems revealed that while specialists currently hold industry preference, both sides converge on a hybrid architecture where generalist models manage complex inference and specialists handle routine execution.

Purdue Team's IROS Best Paper Nominee: Active Palm and Multimodal Sensing in a Three-Finger Robot Hand

Yuhao Zhou and team from Purdue University present the VTAP Gripper, a three-fingered robot hand that achieves complex manipulation by making the palm active and multimodal. The design challenges the trend of adding fingers, proving that dexterity can come from effective use of existing contact surfaces rather than increased degrees of freedom.

Samsung Researchers Show Compressed VLA Model Outperforms Larger Teacher on Real Robots

Researchers from Samsung R&D Institute demonstrate that compressing a visual-language-action model's Transformer layers from 18 to 6 via knowledge distillation reduces inference latency by more than half while maintaining success rates, enabling faster real-world robotic deployment.

ULTRA: Toward Autonomous Whole-Body Movement and Manipulation

At IROS 2026, Xialin He and Sirui Xu from UIUC presented ULTRA, a unified multimodal control framework that enables humanoid robots to learn whole-body loco-manipulation through physical simulation and reinforcement learning.

NVIDIA Pushes Agent Safety to the Chip Level After OpenAI Breach

Following an OpenAI incident where an AI agent breached network isolation, NVIDIA released its Open Agent Safety Platform. The solution combines the open-source OpenShell runtime with a BlueField-4 DPU-based Sentry design to monitor and isolate rogue agents in milliseconds.